Postcode/Suburb Club name

Pathways

Rugby league is broken down into different modes of play to suit different age groups. The laws of Mini Footy and Mod League are designed to promote involvement, enhance skill development and provide a fun and enjoyable experience for participants in a safe non-competitive environment.

The main rule modifications are:

» Mini Footy

 

Mini Footy is focused on meeting the needs of younger children. It caters to kids aged 6-8 (and in some areas 9 years) and focuses on involvement and encouraging learning through play without the pressure of sticking to the strict laws of the adult game.

 

Team Sizes:  The maximum number of players on the field is eight (8) and minimum six (6).

Game Times: Matches are played over three 10-minute periods.

  • Each player must play a minimum of 10 minutes of unbroken play, but each player should receive the opportunity to play as much time as possible.

 

Tackle Counts: Each team has possession for four (4) tackles, unless the ball is lost before that.

Tackling:  To ensure safe play in Mini Footy:

  • No contact is permitted above the armpits when making a tackle.
  • The ball-carrier may not be tripped; slung, thrown or pushed; or lifted from the ground to be then driven to the ground when tackled.
  • The shoulder charge is never permitted.

 

Play-The-Ball:  The play-the-ball is the same as the adult laws but;

  • No markers are allowed.
  • A minimum of two passes is required to maintain possession in attack. The aim is to encourage involvement, teamwork and the development of catching and passing skills. If two passes are not performed in each attacking sequence, a turnover will result. The only exception is when attacking from inside your own ‘20’.
  • At the play-the-ball, no-one from the team without the ball is to move forward until the first receiver has the ball or the dummy-half chooses to run. Everyone in the team without the ball must be back five (5) metres from the play-the-ball.

Scrum: Scrums have three (3) players from each team.

No pushing, pulling or rotating is allowed.

  • A scrum will be packed only when there is an infringement by both sides, for example a double knock-on, but scrums are extremely rare in Mini Footy and Mod League. On most occasions when a scrum would have been set possession is just turned over.

 

Kicking: Kicking is not allowed in general play in Mini Footy. Should a kick be attempted during a match there will be a change of possession at the spot where the kick was taken.

Conversions: Following a try being scored an attempt may be taken by either drop kick or place kick from directly in front of the posts. Once a player has attempted a kick at goal, that player may not attempt another until all others of their team (on the field at the time) have had an attempt at a goal.

» Mod League

 

Mod League is focused on the 9-12 year age group, when the demands of adult football are still too much, but the simpler Mini Footy is not challenging enough.

 

Team Sizes: The maximum number of players on the field is 11 for the 9-11 year age group and 13 for 12-year-olds and minimum eight (8) for 9-11 years and 11 for 12-year-olds.

Game Times: Matches are played over two 20-minute periods, with a five-minute interval in between. Each player must play one unbroken half.

Tackle Counts: Each team has possession for six (6) tackles, unless the ball is lost before then.

Tackling: To ensure safe play in Mod League:

  • No contact is permitted above the armpits in a tackle.
  • The ball-carrier may not be tripped; slung, thrown or pushed; or lifted from the ground to be then driven to the ground when being tackled.
  • The shoulder charge is never permitted.

 

Play-The-Ball: The play-the-ball is the same as the adult game but;

  • There is only one marker. The marker cannot touch the ball-carrier or ball nor interfere with the play-the ball. The marker is not to move until the first receiver has the ball unless the dummy-half chooses to run, kick or mishandles the ball;
  • A minimum of two passes is required to maintain possession in attack. The aim is to encourage involvement, teamwork and the development of catching and passing skills. If two passes are not performed in each attacking sequence, a turnover will result. The only exception is when attacking from inside your own ‘20’.
  • At the play-the-ball, no-one from the team without the ball is to move forward until the first receiver has the ball or the dummy-half chooses to run. Everyone in the team without the ball must be back five (5) metres from the play-the-ball.

 

Scrum:  A scrum for ages 9-11, has five (5) players and at age 12 six (6) players. Three (3) players are to be correctly bound as a “front” row. Two (2) players are to be correctly bound as a “second” row and they are to bind with the front row so their heads are placed in the two spaces between the hooker and the front-row forwards. At 12 years, an additional player “locks” the scrum.

  • A scrum will be packed only when there is an infringement by both sides, for example a double knock-on, but scrums are extremely rare in Mini Footy and Mod League. On most occasions when a scrum would have been set possession is just turned over.

 

Kicking: A kick at penalty goal is not allowed. Kicking in general play is allowed, however;

  • Bombs or kicks that aim to gain time rather than distance are not permitted.
  • There are no field goals.
  • Chip punts, grubber kicks and kicks for touch are permissible.
  • The 40-20 law applies for Under-12 age division only.

 

Conversions (9-11 years)Conversion attempts may be taken by either place kick or drop kick. Once a player has attempted a kick at goal, that player may not attempt another until all others of the same team (on the field at the time) have been given an attempt.                                                                                                                                                    (12 years): Conversion attempts are to be taken by place kick only. Once a player has attempted a kick at goal, that player may not attempt another until all others of the same team (on the field at that time) have been given an attempt at a goal.

 

Rule Modification

 

Mini Footy Mod League
Number of Players

 

8 (9/10/11 Years) 11                             (12 Years) 13
Field   Dimensions 68-70m(l) x 30m(w) (9/10/11 Years) 80m x   48-50m;   (12 years) 100m x 68m
Game   Time 3 x   10 minutes 2 x   20 minutes
No.   of Tackles 4 6
Defensive   Line 5   metres from the play the ball 5   metres from the play the ball
Turnovers Two pass minimum without   penalty/turnover Two pass minimum without   penalty/turnover
Marker   Defence No   Marker One   Marker
Restarts Tap restart to the   non-scoring team Kick off to conceding   team
Kicking No   kicking in general play, Kicking   permitted in general play, no bombs allowed
Goal   Kicking Drop kick or place kick   from in front of posts (9/10/11 Years) Drop   Kick or place kick in front of posts;

(12 Years) in line with   where the try has been OR on the 20m line

Scrums   3-man   scrum (9/10/11)   5-man scrum;                  (12   Years) 6-man scrum